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Oculus Rift CV1 拆解

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Oculus Rift CV1 Teardown: crwdns2935265:00crwdnd2935265:01crwdnd2935265:03crwdne2935265:0 Oculus Rift CV1 Teardown: crwdns2935265:00crwdnd2935265:02crwdnd2935265:03crwdne2935265:0 Oculus Rift CV1 Teardown: crwdns2935265:00crwdnd2935265:03crwdnd2935265:03crwdne2935265:0
  • Separating the lens assembly reveals the custom, non-Note, larger-than-lens-aperture display!

  • These OLEDs measure in at 90 mm apiece, for a resulting pixel density of ~456 ppi. In contrast, the display on an iPhone 6s Plus comes in at 401 ppi, while the Galaxy S7 is a cut above at 576 ppi.

  • Given that pixel density, an average user would need to be 8 inches from the display for the pixels to become indistinguishable. The Rift's fancy optics make the display look much farther away to the user—but also much bigger, surrounding you with pixels.

  • So for now at least, individual pixels are still very much visible, or ''indivisual," a technical term that we just made up.

分离透镜组件,我们看到了定制的、非Note外观、比镜头光圈还要大的显示屏!

OLED显示屏是边长为90 mm的正方形,像素密度为456ppi。 作为对比,iPhone 6s Plus 显示屏像素密度为401 ppi,Galaxy S7 像素密度高达576 ppi。

这便意味着普通用户在20cm以外就看不清楚显示屏了。但是Oculus神奇的光学透镜让显示屏看起来离用户更远——但更大,使得用户仍能被画面包围。

所以至少就目前而言,单个像素点仍然是可见的,或者叫“单视”,这是我们生造的一个科技词汇。

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