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PlayStation VR Teardown

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PlayStation VR Teardown: crwdns2935265:00crwdnd2935265:01crwdnd2935265:02crwdne2935265:0 PlayStation VR Teardown: crwdns2935265:00crwdnd2935265:02crwdnd2935265:02crwdne2935265:0
  • After teasing the first bit free, we go for gold and take out the entire insectile LED assembly cable.

  • Capitalizing on their existing technology, Sony chose to use visible light LEDs and the PlayStation Eye camera for position tracking.

  • Using visible light means the PS VR will have a harder time competing with ambient light in the room—maybe why Sony doubled up most of the LEDs, increasing the size and brightness of each light on the headset.

  • This system is most similar to the Rift CV1, with a pattern of light on the headset scanned by a stationary receiver. The Vive, on the other hand, uses IR receivers on the headset, reading from a pair of stationary emitters.

  • We also note the relative scarcity of LEDs (15 in total) compared to the more than 40 that make up the Rift's IR LED array.

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