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基本建模

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Basic Modeling, Setting up Our Scene: crwdns2935265:00crwdnd2935265:01crwdnd2935265:03crwdne2935265:0 Basic Modeling, Setting up Our Scene: crwdns2935265:00crwdnd2935265:02crwdnd2935265:03crwdne2935265:0 Basic Modeling, Setting up Our Scene: crwdns2935265:00crwdnd2935265:03crwdnd2935265:03crwdne2935265:0
Setting up Our Scene
  • Open a New General Project in Blender and Delete the Default Cube.

  • Add a Torus to the scene by clicking Add > Mesh > Torus. This will add a standard Torus to the Scene.

  • Typically when modeling an object you are going to want to start with a primitive object that most resembles what you are attempting to monitor. I.e, if you are attempting to model a house then you will want to start with a square, or if you're building a vase then you will start with a cylinder.

在 Blender 中打开一个新的常规项目并删除默认立方体。

通过单击“添加”>“网格”>“圆环”,将圆环添加到场景中。这将向场景添加一个标准圆环。

通常,在对对象进行建模时,您需要从与您尝试监视的对象最相似的原始对象开始。例如,如果您尝试对房屋进行建模,则需要从正方形开始,或者如果您要构建花瓶,则需要从圆柱体开始。

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