crwdns2933803:010crwdne2933803:0
crwdns2933797:0Sam Goldheartcrwdnd2933797:0crwdne2933797:0
crwdns2936043:0crwdne2936043:0 crwdns2933505:0crwdne2933505:0 Sam Goldheart
- crwdns2933769:0crwdne2933769:0
- crwdns2933771:0crwdne2933771:0
- crwdns2933801:0crwdne2933801:0
crwdns2933807:0crwdne2933807:0
[* black] Last but not least! We peel up an action-packed ribbon cable. All told we uncover: | |
[* red] Two more IR LEDs, bringing the per-controller total up to 24, the exact number found in the [guide|62213|Vive controller|stepid=130838|new_window=true]. | |
[* orange] An LED that shines through the top of the controller, presumably as a visible light status LED. | |
[* yellow] A final switch for the Oculus or menu buttons, depending on which controller you're looking at. | |
- | [* green] A spring contact for the conducting pad that turns the "thumb rest" into a [http://m.eet.com/media/1117837/0711esdmicrochipsb01.jpg|capacitive button|new_window=true]. |
+ | [* green] A spring contact for the conducting pad that turns the "thumb rest" into a [http://m.eet.com/media/1117837/0711esdmicrochipsb01.jpg|capacitive button|new_window=true]. This allows players to give a thumbs up in game, which is pretty important. |