crwdns2933423:0crwdne2933423:0

crwdns2933803:010crwdne2933803:0

crwdns2933797:0Sam Goldheartcrwdnd2933797:0crwdne2933797:0

crwdns2936043:0crwdne2936043:0 crwdns2933505:0crwdne2933505:0 Sam Goldheart

crwdns2933769:0crwdne2933769:0
crwdns2933771:0crwdne2933771:0
crwdns2933801:0crwdne2933801:0

crwdns2933807:0crwdne2933807:0

[* black] Last but not least! We peel up an action-packed ribbon cable. All told we uncover:
[* red] Two more IR LEDs, bringing the per-controller total up to 24, the exact number found in the [guide|62213|Vive controller|stepid=130838|new_window=true].
[* orange] An LED that shines through the top of the controller, presumably as a visible light status LED.
[* yellow] A final switch for the Oculus or menu buttons, depending on which controller you're looking at.
- [* green] A spring contact for the conducting pad that turns the "thumb rest" into a [http://m.eet.com/media/1117837/0711esdmicrochipsb01.jpg|capacitive button|new_window=true].
+ [* green] A spring contact for the conducting pad that turns the "thumb rest" into a [http://m.eet.com/media/1117837/0711esdmicrochipsb01.jpg|capacitive button|new_window=true]. This allows players to give a thumbs up in game, which is pretty important.