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crwdns2933797:0Andrew Optimus Goldheartcrwdnd2933797:0crwdne2933797:0

crwdns2936043:0crwdne2936043:0 crwdns2933505:0crwdne2933505:0 Andrew Optimus Goldheart

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-[* black] A nice rubber gasket cushions the display against the lens assembly.
-[* black] And with some...encouragement the lenses pop right out.
-[* black] No Fresnel stepping here, instead the PS VR lenses are a large, smooth dome shape.
+[* black] A soft rubber gasket cushions the display against the lens assembly, and seals dust out of the clean-room optics chamber.
+[* black] The lenses are glued in place in their frame, but with a bit of encouragement pop right out.
+[* black] These are conventional lenses, with no Fresnel stepping and a smooth dome shape. That means the lenses are quite a bit thicker than the Fresnel lenses in the [guide|62213|Vive|stepid=130846|new_window=true] and the hybrid Fresnel lenses of the [guide|60612|Rift|stepid=126752|new_window=true].
+ [* icon_note] While Oculus and HTC chose to shave off some weight with thinner lenses, these coke bottle lenses should scatter less light from the display, and provide a more cohesive image than the optics in the Vive or Rift. Fresnel lenses tend to create optical discontinuities between their steps that can break the image up into chunks.