crwdns2933803:06crwdne2933803:0
crwdns2933797:0Evan Noronhacrwdnd2933797:0crwdne2933797:0
crwdns2936043:0crwdne2936043:0 crwdns2933505:0crwdne2933505:0 Evan Noronha
- crwdns2933769:0crwdne2933769:0
- crwdns2933771:0crwdne2933771:0
- crwdns2933801:0crwdne2933801:0
crwdns2933807:0crwdne2933807:0
[* black] After teasing the first bit free, we go for gold and take out the entire insectile LED assembly cable. | |
[* black] Capitalizing on their [guide|3594|existing technology|stepid=17212|new_window=true], Sony chose to use visible light LEDs and the PlayStation Eye camera for position tracking. | |
- | [* |
- | [* black] This system is most similar to the [guide|60612|Rift CV1|stepid=126455|new_window=true], with a pattern of light on the headset scanned by a stationary receiver. The [guide|62213|Vive|stepid=130818|new_window=true], on the other hand, uses IR receivers on the headset, reading from stationary emitters. |
+ | [* icon_note] Using visible light means the PS VR will have a harder time competing with ambient light in the room—maybe why Sony doubled up most of the LEDs, increasing the size and brightness of each light on the headset. |
+ | [* black] This system is most similar to the [guide|60612|Rift CV1|stepid=126455|new_window=true], with a pattern of light on the headset scanned by a stationary receiver. The [guide|62213|Vive|stepid=130818|new_window=true], on the other hand, uses IR receivers on the headset, reading from a pair of stationary emitters. |