crwdns2933423:0crwdne2933423:0

crwdns2933803:06crwdne2933803:0

crwdns2933797:0Andrew Optimus Goldheartcrwdnd2933797:0crwdne2933797:0

crwdns2936043:0crwdne2936043:0 crwdns2933505:0crwdne2933505:0 Andrew Optimus Goldheart

crwdns2933769:0crwdne2933769:0
crwdns2933771:0crwdne2933771:0
crwdns2933801:0crwdne2933801:0

crwdns2933807:0crwdne2933807:0

-[* black] Let us pull out the this insect-like array of LED's.
-[* black] We can see that these are visible light LED's. We suspect these are used due to Sony's existing technologies, but since they are not Infrared there may be issues in a brightly lit room.
+[* black] Let us pull out the this insect-like array of LEDs.
+[* black] We can see that these are visible light LEDs. We suspect these are used due to Sony's existing technologies, but since they are not Infrared there may be issues in a brightly lit room.
[* black] The emitters are on the headset, making this technology closer to the Rift than the Vive.
-[* black] There are way fewer LED's than we have seen on other VR headsets.
+[* black] There are way fewer LEDs than we have seen on other VR headsets.