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crwdns2936043:0crwdne2936043:0 crwdns2933505:0crwdne2933505:0 Scott Havard

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+[* black] Let us pull out the this insect-like array of LED's.
+[* black] We can see that these are visible light LED's. We suspect these are used due to Sony's existing technologies, but since they are not Infrared there may be issues in a brightly lit room.
+[* black] The emitters are on the headset, making this technology closer to the Rift than the Vive.
+[* black] There are way fewer LED's than we have seen on other VR headsets.

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