crwdns2933423:0crwdne2933423:0

crwdns2933803:04crwdne2933803:0

crwdns2933797:0Andrew Optimus Goldheartcrwdnd2933797:0crwdne2933797:0

crwdns2936043:0crwdne2936043:0 crwdns2933505:0crwdne2933505:0 Andrew Optimus Goldheart

crwdns2933769:0crwdne2933769:0
crwdns2933771:0crwdne2933771:0
crwdns2933801:0crwdne2933801:0

crwdns2933807:0crwdne2933807:0

-[* black] The rubber mask serves as a light blocker. This is different from the Rift and Vive as those have foam that is meant to control distance.
-[* black] We remove screws to free up the front panel.
-[* black] The opening pick starts to reveal some IR LED's.
+[* black] Without a foam rubber ski goggle seal like the Vive and Rift are equipped with, the PS VR makes use of rubber blinders to block out distracting side light.
+[* black] With the rubber shield peeled away, we're granted access to a set of Phillips screws holding the front panel together.
+[* black] To accomplish its unique, ultra-futuristic styling, the PS VR is covered in fancy bits of trim, that we gleefuly pry away with our [product|IF145-123|opening pick|new_window=true].
+ [* black] And peeking just behind, we've found the first of the 9 position-tracking LEDs.