crwdns2933803:010crwdne2933803:0
crwdns2933797:0Andrew Optimus Goldheartcrwdnd2933797:0crwdne2933797:0
crwdns2936043:0crwdne2936043:0 crwdns2933505:0crwdne2933505:0 Andrew Optimus Goldheart
- crwdns2933769:0crwdne2933769:0
- crwdns2933771:0crwdne2933771:0
- crwdns2933801:0crwdne2933801:0
crwdns2933807:0crwdne2933807:0
[* black] We love watching lenses move. Like we did [guide|62213|here|stepid=130834|new_window=true]. Oh and [guide|60612|here|stepid=126475|new_window=true] too. | |
[* icon_note] Not all lenses are created equally. While the HTC Vive and Oculus Rift both offer adjustments for IPD (inter-pupillary distance), the OSVR does not. | |
- | [* black] So what do those adjustment knobbies do? We reached out to sensics to confirm: the knobs adjust the focus of each lens independently, offering a range from [http://www.razerzone.com/vr/hdk2#osvr-hdk-2-specification|+4.5 to -2 diopters|new_window=true]. So, most (but [http://www.wareable.com/vr/razers-osvr-hdk-2-review|not all|new_window=true]) typically four-eyed people can use the headset sans glasses. |
+ | [* black] While the OSVR lacks IPD adjustment, it does boast one claim over the competition—those knobs allow independent eye relief adjustment. [https://en.wikipedia.org/wiki/Anisometropia|Anisometropia|new_window=true] sufferers rejoice! |
+ | [* black] Focus adjustments range from [http://www.razerzone.com/vr/hdk2#osvr-hdk-2-specification|+4.5 to -2 diopters|new_window=true], which should allow most (but [http://www.wareable.com/vr/razers-osvr-hdk-2-review|not all|new_window=true]) regular optical-enhancers to ditch their spectacles while using the OSVR. |