crwdns2933803:02crwdne2933803:0
crwdns2933797:0Jeff Suovanencrwdnd2933797:0crwdne2933797:0
crwdns2936043:0crwdne2936043:0 crwdns2933505:0crwdne2933505:0 Jeff Suovanen
- crwdns2933769:0crwdne2933769:0
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crwdns2933807:0crwdne2933807:0
- | [* black] Normally we can't wait to open up our new toys to expose their inner workings... but we also [guide|62213|love|stepid=131045|new_window=true] any [guide|27613|excuse|stepid=67525|new_window=true] to pull out our handy dandy infrared camera. |
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- | [* black] Dots everywhere! Although human eyes cannot spot the fancy infrared—or IR—LED’s, the IR sensing camera unit of the HDK 2 can. IR light variation from headset movement is captured by the camera and translated in VR land . Cool technology that the [guide|60612|Oculus Rift|new_window=true] also uses. |
+ | [* black] Normally we can't wait to open our new toys and expose their inner workings... but we also [guide|62213|love|stepid=131045|new_window=true] any [guide|27613|excuse|stepid=67525|new_window=true] to pull out our handy dandy infrared camera. |
+ | [* violet] Dots everywhere! The HDK 2's stand-mounted sensor tracks this constellation of infrared (IR) LEDs from one instant to the next, in order to compute the wearer's motion and position. |
+ | [* icon_note] This is similar to the tracking system employed by the [guide|60612|Oculus Rift|new_window=true], and the virtual opposite of that used in [guide|62213|HTC's Vive|stepid=130818|new_window=true]. |
[* black] The lone USB 3.0 port, nestled onto the side of this headset, can be used to attach accessories as they are developed. | |
- | [* black] There |
+ | [* black] There's no shortage of wires flowing from the headset—the large one is responsible for feeding data to the HMD, while the skinny one is responsible for those IR LED's hidden |