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crwdns2933797:0Andrew Optimus Goldheartcrwdnd2933797:0crwdne2933797:0
crwdns2936043:0crwdne2936043:0 crwdns2933505:0crwdne2933505:0 Andrew Optimus Goldheart
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+ | [* black] With the headset and controllers torn asunder, we move right along to one of the Lighthouse base stations. What secrets does it hold? Let's find out! |
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+ | [* black] Firing up our IR camera, we get a glimpse of the internals through the IR-transparent front panel—an array of bright IR LEDs, and a pair of motorized lasers make the Lighthouse [https://www.youtube.com/watch?v=i7iSkdRRWcE|shine bright|new_window=true]. |
+ | [* icon_note] While the Rift works with an IR camera and some fancy machine vision software to follow the [guide|60612|Constellation IR LED|stepid=126455|new_window=true] array, the Vive uses an entirely different [http://gizmodo.com/this-is-how-valve-s-amazing-lighthouse-tracking-technol-1705356768|system for position tracking|new_window=true]. |
+ | [* black] Each Lighthouse flashes its IR LED array, signaling the start of a cycle. Vertical and horizontal lasers then sweep across the room, and all of those fancy photosensors on the headset and controllers start looking for lasers. |
+ | [* black] The tracked headset or controller can then determine its position based on the order its sensors receive the laser sweeps. |
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