crwdns2933803:05crwdne2933803:0
crwdns2933797:0Ron Daviscrwdnd2933797:0crwdne2933797:0
crwdns2936043:0crwdne2936043:0 crwdns2933505:0crwdne2933505:0 Ron Davis
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crwdns2933807:0crwdne2933807:0
[* black] We cant help but experience a little [guide|60612|déjà vu|stepid=126454|new_window=true] as we unmask our latest subject. | |
[* black] Pulling back the outer shell on the Vive reveals a number of sensors—32 to be precise. | |
[* black] These photodiodes take in IR light from the two Lighthouses as their lasers sweep across the room, then calculate the headset's position and orientation in space as a function of the time it takes for adjacent sensors to receive the emission. | |
- | [* icon_note] This |
+ | [* icon_note] This method is the exact opposite of the head-tracking technique found in the Oculus Rift. In the Rift, the desk-mounted camera tracked the IR emitters in the headset, whereas in the Vive, the headset tracks the mounted IR emitters. |