crwdns2933803:05crwdne2933803:0
crwdns2933797:0Evan Noronhacrwdnd2933797:0crwdne2933797:0
crwdns2936043:0crwdne2936043:0 crwdns2933505:0crwdne2933505:0 Evan Noronha
- crwdns2933769:0crwdne2933769:0
- crwdns2933771:0crwdne2933771:0
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crwdns2933807:0crwdne2933807:0
[* black] We cant help but experience a little [guide|60612|déjà vu|stepid=126454|new_window=true] as we unmask our latest subject. | |
[* black] Pulling back the outer shell on the Vive reveals a number of sensors—32 to be precise. | |
- | [* icon_note] These photodiodes take in IR light from the two Lighthouses as their lasers sweep across the room, then calculate the headset's position and orientation in space as a function of the time it takes for adjacent sensors to receive the emission. |
+ | [* black] These photodiodes take in IR light from the two Lighthouses as their lasers sweep across the room, then calculate the headset's position and orientation in space as a function of the time it takes for adjacent sensors to receive the emission. |
+ | [* icon_note] This technology is the exact opposite of how the head tracking system in the Oculus Rift works. In the Rift, the desk-mounted camera tracked the IR emitters in the headset, whereas in the Vive, the headset tracks the mounted IR emitters. |