crwdns2933803:04crwdne2933803:0
crwdns2933797:0Andrew Optimus Goldheartcrwdnd2933797:0crwdne2933797:0
crwdns2936043:0crwdne2936043:0 crwdns2933505:0crwdne2933505:0 Andrew Optimus Goldheart
- crwdns2933769:0crwdne2933769:0
- crwdns2933771:0crwdne2933771:0
- crwdns2933801:0crwdne2933801:0
crwdns2933807:0crwdne2933807:0
[* black] Cog-zooks! We've got our gears turning as we remove the [https://en.wikipedia.org/wiki/Eye_relief|eye relief|new_window=true] adjustment on the Vive headset. | |
- | [* icon_note] Not to be confused with [https://en.wikipedia.org/wiki/Interpupillary_distance|IPD|new_window=true], this adjustment actually controls the distance |
+ | [* icon_note] Not to be confused with [https://en.wikipedia.org/wiki/Interpupillary_distance|IPD|new_window=true], this adjustment actually controls the distance from the headset's optics to your eyes. |
[* black] The Rift CV1 doesn't have this feature, probably because its [guide|60612|asymmetric lenses|stepid=126966] allow you to adjust focus by simply pushing the headset higher or lower on your face. Is this confirmation of a different approach to optics in the Vive? Only more teardown will tell. |