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[* black] It's been a long time coming, but 2016 seems to be the year when virtual reality finally becomes an ''actual'' reality. How does it work? Well, here are the specs: | |
[* red] Two 1080p AMOLED displays with a combined resolution of 2160 x 1200 | |
[* orange] 90 Hz refresh rate | |
[* yellow] Built-in front-facing camera and microphone | |
[* green] Accelerometer, gyroscope, and laser position sensor | |
[* light_blue] 360-degree headset tracking via Lighthouse IR emitters | |
[* blue] 110º horizontal field of view | |
- | [* icon_note] This all compares pretty favorably—or in some cases, identically—with the [guide|60612|Oculus Rift CV1] we tore down a few weeks ago. |
+ | [* icon_note] This all compares pretty favorably—or in some cases, identically—with the [guide|60612|Oculus Rift CV1|new_window=true] we tore down a few weeks ago. |