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crwdns2933797:0chaosscrwdnd2933797:0crwdne2933797:0
crwdns2936045:0crwdne2936045:0 crwdns2933505:0crwdne2933505:0 Jeff Suovanen
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[* black] It's been a long time coming, but 2016 seems to be the year when virtual reality finally becomes an ''actual'' reality. How does it work? Well, here are the specs: | |
- | [* red] Two |
+ | [* red] Two 1200p AMOLED displays with a combined resolution of 2160 x 1200 |
[* orange] 90 Hz refresh rate | |
[* yellow] Built-in front-facing camera and microphone | |
[* green] Accelerometer, gyroscope, and laser position sensor | |
[* light_blue] 360-degree headset tracking via Lighthouse IR emitters | |
[* blue] 110º horizontal field of view | |
[* icon_note] This all compares pretty favorably—or in some cases, identically—with the [guide|60612|Oculus Rift CV1] we tore down a few weeks ago. |