crwdns2933803:012crwdne2933803:0
crwdns2933797:0Andrew Optimus Goldheartcrwdnd2933797:0crwdne2933797:0
crwdns2936043:0crwdne2936043:0 crwdns2933505:0crwdne2933505:0 Andrew Optimus Goldheart
- crwdns2933769:0crwdne2933769:0
- crwdns2933771:0crwdne2933771:0
- crwdns2933801:0crwdne2933801:0
crwdns2933807:0crwdne2933807:0
[* black] Where prior Oculus Rift kits shipped with interchangeable lenses, the CV1 uses a single set of adjustable asymmetric lenses that aren't meant to be removed. | |
- | [* black] Concentric lines: a telltale sign of [https://en.wikipedia.org/wiki/Fresnel_lens|Fresnel lenses|new_window=true]. This clever manufacturing technique lets the |
+ | [* black] Concentric lines: a telltale sign of [https://en.wikipedia.org/wiki/Fresnel_lens|Fresnel lenses|new_window=true]. This clever manufacturing technique lets the eyepiece keep the large aperture and short focal length of a large bulging lens without all the associated weight. |
[* icon_note] Which is exactly what VR needs, a lens that can function strapped inches from your face and light enough to be supported by your poor neck muscles. | |
[* icon_reminder] Old-timey circular DK2 lens on the left; asymmetric CV1 lens on the right. |