crwdns2933803:017crwdne2933803:0
crwdns2933797:0Miroslav Djuriccrwdnd2933797:0crwdne2933797:0
crwdns2936043:0crwdne2936043:0 crwdns2933505:0crwdne2933505:0 Miroslav Djuric
- crwdns2933769:0crwdne2933769:0
- crwdns2933771:0crwdne2933771:0
- crwdns2933801:0crwdne2933801:0
crwdns2933807:0crwdne2933807:0
[* black] The circle pad consists of a small, donut-ish PCB with traces, a backing plate, and the spring-loaded X-Y sliders. | |
[* black] The X-Y sliders each have two metal contacts that are always touching the PCB. | |
- | [* black] As you move the sliders up/down and left/right, the metal contacts are |
+ | [* black] As you move the sliders up/down and left/right, the metal contacts are adjusting the resistance of the circuit on the PCB. |
[* black] This, in turn, is registered as movement in whatever game you're playing. | |
+ | [* black] Regarding the spring-loaded sliders: A spring inside the mechanism makes the "stick" always return to center. If you wanted to convert the circle pad to more of a "throttle" type joystick — where it doesn't return to center automatically — all you would have to do is take the circle pad apart and remove the spring found within. |
+ | [* icon_caution] This precarious conversion should only be undertaken by the truly dedicated among us. |