crwdns2933423:0crwdne2933423:0

crwdns2933803:07crwdne2933803:0

crwdns2933797:0Brett Harttcrwdnd2933797:0crwdne2933797:0

crwdns2936047:0crwdne2936047:0

crwdns2933769:0crwdne2933769:0
crwdns2933771:0crwdne2933771:0
crwdns2933801:0crwdne2933801:0

crwdns2933807:0crwdne2933807:0

[* black] The chipset of the launch model featured two MOS Technologies chips for the CPU, RAM, and I/O, as well as a custom chip from Atari to handle the audio and video processing.
[* black] Atari's custom chip, the ***T***elevision ***I***nterface ***A***dapter [http://en.wikipedia.org/wiki/Television_Interface_Adapter|(TIA)] is the moneymaker of the 2600, as it allowed for multiple colors, increased graphic capabilities, and sound.
+[* black] This chipset boasted:
+ [* black] 1.19MHz 8-bit processor
+ [* black] 128 bytes RAM (thats ***''bytes''*** not kB)
+ [* black] 192 x 160 screen resolution
+ [* black] 16 colors, 4 onscreen
[* black] Unlike previous consoles, where the games were stored on internal chips, the games for the 2600 are stored in ***R***ead ***O***nly ***M***emory (ROM) chips housed in external cartridges. This allowed for a potentially infinite number of playable games for the 2600.