crwdns2933423:0crwdne2933423:0

crwdns2933803:022crwdne2933803:0

crwdns2933797:0Geoff Wackercrwdnd2933797:0crwdne2933797:0

crwdns2936043:0crwdne2936043:0 crwdns2933505:0crwdne2933505:0 Geoff Wacker

crwdns2933769:0crwdne2933769:0
crwdns2933771:0crwdne2933771:0
crwdns2933801:0crwdne2933801:0

crwdns2933807:0crwdne2933807:0

-[* black] Pulling the motherboard out of the front housing.
-[* black] Popping the lens assembly up off the image sensor.
-[* black] Fancy lens fun. Distortion suggests a wide angle lens to grab all the IRs possible from the headset.
+[* black] After dealing with that pesky cover plate, the positional camera motherboard and lens assembly is removed with ease.
+[* black] We quickly dispense with two more screws, and then pop the lens assembly off of the motherboard.
+[* icon_note] After playing around a bit with the positional camera lens, we've come to the conclusion that Oculus is using a wide angle lens so that the positional camera can see as many IR LEDs as possible.