crwdns2933803:08crwdne2933803:0
crwdns2933797:0Sam Goldheartcrwdnd2933797:0crwdne2933797:0
crwdns2936043:0crwdne2936043:0 crwdns2933505:0crwdne2933505:0 Sam Goldheart
- crwdns2933769:0crwdne2933769:0
- crwdns2933771:0crwdne2933771:0
- crwdns2933801:0crwdne2933801:0
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[* black] Thankfully, removing the interchangeable lenses remains a straightforward affair: twist and lift. | |
[* icon_note] For those gamers who sport geek-chic glasses, the Oculus team has included different eyecups of varying focal lengths, just like it did in the Oculus VR, though [http://www.penny-arcade.com/report/article/oculus-rift-vr-headset-adds-options-for-those-with-glasses-half-life-2-supp#/entry/signin|this isn't a perfect solution|new_window=true]. | |
- | [* black] With the lenses removed, there is no end |
- | [* icon_note] |
+ | [* black] With the lenses removed, there is no end to the [https://www.youtube.com/watch?v=OydqR_7_DjI&list=UUUHW94eEFW7hkUMVaZz4eDg&index=6|light-bending experiments|new_window=true] we can perform. |
+ | [* icon_note] Naturally we took the opportunity to trap fellow tech writers in a tiny upside-down world! [http://en.wikipedia.org/wiki/Lens_(optics)#Imaging_properties|Science is awesome|new_window=true]. |