crwdns2933423:0crwdne2933423:0

crwdns2933803:04crwdne2933803:0

crwdns2933797:0Jeff Suovanencrwdnd2933797:0crwdne2933797:0

crwdns2936043:0crwdne2936043:0 crwdns2933505:0crwdne2933505:0 Jeff Suovanen

crwdns2933769:0crwdne2933769:0
crwdns2933771:0crwdne2933771:0
crwdns2933801:0crwdne2933801:0

crwdns2933807:0crwdne2933807:0

-[* black] The DK2 includes a brand-spanking new positional tracking unit. Essentially, it's a custom-made [link|https://support.oculusvr.com/hc/en-us/articles/202626723-Oculus-Rift-Development-Kit-2-FAQ|external IR camera|new_window=true] that is specially designed to work with the new Development Kit.
-[* black] The Oculus Rift DK2 retains its 360° orientation tracking with no camera needed—just like the first version of the Oculus Rift. But to get the added benefit of positional tracking, you'll need to be in the external IR camera's field of view.
+[* black] The DK2 includes a brand-spanking-new positional tracking unit. Essentially, it's a custom-made [link|https://support.oculusvr.com/hc/en-us/articles/202626723-Oculus-Rift-Development-Kit-2-FAQ|external IR camera|new_window=true], specially designed to work with the new Development Kit.
+[* black] The Oculus Rift DK2 retains its 360° orientation tracking, with no camera needed—just like the first version of the Oculus Rift. But to get the added benefit of positional tracking, you'll need to be in the external IR camera's field of view.
[* icon_note] According to Oculus VR, "it is not possible to substitute an old webcam, nor is it possible to retrofit the tracking to the original Development Kit."