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crwdns2933797:0Jacob Mehnertcrwdnd2933797:0crwdne2933797:0
crwdns2936043:0crwdne2936043:0 crwdns2933505:0crwdne2933505:0 Jacob Mehnert
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[title] Using Shrinkwrap | |
- | [* black] Insert wisdom here. |
+ | [* black] Before we continue with sculpting it is important to resolve any issues where the mesh of our Icing separate from the mesh of our Doughnut. We can do this using the Shrink Wrap Modifier. |
+ | [* icon_note] ***Shrinkwrap Modifier***: This enables an object's geometry to conform to the surface of another object, effectively "wrapping" or "shrinking" it onto the target mesh. This modifier is particularly useful for tasks such as fitting clothing onto characters, projecting decals onto surfaces, or aligning objects to complex terrains. |
+ | [* black] Under our Icing's Modifiers tab, click on ***Add Modifier***, and under ***Deform*** choose ***Shrinkwrap***. |
+ | [* red] Once our Shrinkwrap modifier has been added, we're going to have to set our ***Target to our Doughnut***. |