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crwdns2933797:0Jacob Mehnertcrwdnd2933797:0crwdne2933797:0

crwdns2936043:0crwdne2936043:0 crwdns2933505:0crwdne2933505:0 Jacob Mehnert

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[title] Using Shade Smoothing
-[* black] Insert wisdom here.
+[* black] Rather than increasing the geometry of our torus, we are going to use a function called ***Shade Smooth***
+ [* icon_note] Shade Smoothing is a function that modifies how light interacts with an object’s surfaces. By interpolating vertex normals across faces we creat the illusion of smoothness without complicating the geometry of a shape. This technique is particularly beneficial for rounded or organic models.
+[* black] Simply ***right-click*** the object and choose ***Shade Smooth*** from the context menu.