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crwdns2936043:0crwdne2936043:0 crwdns2933505:0crwdne2933505:0 Jacob Mehnert

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[title] Modifying Torus Segments
[* red] We'll need to modify our Torus' Last Operator. To open the Lat Operator panel you can click on the Add Torus button at the bottom of the 3D Viewport.
[* black] Once you have the Add Torus pannel open you will modify the values of the ***Major Segments to 32***, and set the ***Major Radious to .39 m***
- [* light_blue] ***Major Segments:***
- [* green] ***Minor Segments:***
- [* yellow] ***Major Radius:***
+ [* light_blue] ***Major Segments:*** This parameter specifies the number of segments in the main ring of the torus. It determines how many times the cross-sectional circle is duplicated around the central axis. Increasing the number of segments results in a smoother, more circular appearance.
+ [* green] ***Minor Segments:*** This setting controls the number of segments in the cross-sectional circle of the torus. Higher values lead to a more refined and smoother cross-section, enhancing the overall smoothness of the torus.
+ [* yellow] ***Major Radius:*** This determines the distance from the center of the torus to the center of its cross-sectional tube. Adjusting the Major Radius changes the overall size of the torus's main ring.
+[* icon_caution] Increasing the Major and Minor Segments can smooth a ring, but maxing them can impact performance and make editing cumbersome. Instead, use [guide|182977|Shade Smoothing|stepid=390849] and [guide|182977|Subdividing your Surface|stepid=390850].