crwdns2933803:01crwdne2933803:0
crwdns2933797:0Jacob Mehnertcrwdnd2933797:0crwdne2933797:0
crwdns2936043:0crwdne2936043:0 crwdns2933505:0crwdne2933505:0 Jacob Mehnert
- crwdns2933769:0crwdne2933769:0
- crwdns2933771:0crwdne2933771:0
- crwdns2933801:0crwdne2933801:0
crwdns2933807:0crwdne2933807:0
+ | [title] Setting up Our Scene |
---|---|
+ | [* black] Open a ***New General Project*** in Blender and ***Delete the Default Cube***. |
+ | [* red] Add a Torus to the scene by clicking ***Add*** > ***Mesh*** > ***Torus***. This will add a standard Torus to the Scene. |
+ | [* icon_note] Typically when modeling an object you are going to want to start with a primitive object that most resembles what you are attempting to monitor. I.e, if you are attempting to model a house then you will want to start with a square, or if you're building a vase then you will start with a cylinder. |
crwdns2933777:01crwdne2933777:0
crwdns2933779:0crwdne2933779:0
crwdns2915182:0crwdne2915182:0
crwdns2933777:02crwdne2933777:0
crwdns2933779:0crwdne2933779:0
crwdns2915182:0crwdne2915182:0
crwdns2933777:03crwdne2933777:0
crwdns2933779:0crwdne2933779:0
crwdns2915182:0crwdne2915182:0