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[* black] The final component out of the headset is the Oculus Tracker V2 board, [http://www.oculusvr.com/blog/building-a-sensor-for-low-latency-vr/|custom designed|new_window=true] and optimized for a 1000 Hz refresh rate.
[* black] Here we find the chips controlling the revolutionary head-tracking device:
[* red] STMicroelectronics [http://www.st.com/web/en/catalog/mmc/FM141/SC1169/SS1031/LN1565/PF164476|32F103C8|new_window=true] ARM Cortex-M3 microcontroller with 72 MHz CPU
[* orange] Invensense [http://www.invensense.com/mems/gyro/mpu6050.html|MPU-6000|new_window=true] six-axis (gyro + accelerometer) motion tracking controller
- [* yellow] A983 2206—we suspect this is a three-axis magnetometer, used in conjunction with the accelerometer to correct for gyroscope drift
+ [* yellow] Honeywell [http://www51.honeywell.com/aero/common/documents/myaerospacecatalog-documents/Defense_Brochures-documents/HMC5983_3_Axis_Compass_IC.pdf|HMC5983] three-axis digital compass, probably used in conjunction with the accelerometer to correct for gyroscope drift
[* black] The back of the sensor board is covered in shiny contact points, presumably for easily testing each board in a spring contact rig.