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crwdns2933797:0Andrew Optimus Goldheartcrwdnd2933797:0crwdne2933797:0

crwdns2936043:0crwdne2936043:0 crwdns2933505:0crwdne2933505:0 Andrew Optimus Goldheart

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-[* black] The final component out of the headset is the Oculus Tracker V2 board, [http://www.oculusvr.com/blog/building-a-sensor-for-low-latency-vr/|custom designed|new_window=true] and optimized for a 1000 hz refresh rate.
+[* black] The final component out of the headset is the Oculus Tracker V2 board, [http://www.oculusvr.com/blog/building-a-sensor-for-low-latency-vr/|custom designed|new_window=true] and optimized for a 1000 Hz refresh rate.
[* black] Here we find the chips controlling the revolutionary head-tracking device:
[* red] STMicroelectronics [http://www.st.com/web/en/catalog/mmc/FM141/SC1169/SS1031/LN1565/PF164476|32F103C8|new_window=true] ARM Cortex-M3 microcontroller with 72 MHz CPU
[* orange] Invensense [http://www.invensense.com/mems/gyro/mpu6050.html|MPU-6000|new_window=true] six-axis (gyro + accelerometer) motion tracking controller
[* black] The back of the sensor board is covered in shiny contact points, presumably for easily testing each board in a spring contact rig.