crwdns2933803:04crwdne2933803:0
crwdns2933797:0Sam Goldheartcrwdnd2933797:0crwdne2933797:0
crwdns2936043:0crwdne2936043:0 crwdns2933505:0crwdne2933505:0 Sam Goldheart
- crwdns2933769:0crwdne2933769:0
- crwdns2933771:0crwdne2933771:0
- crwdns2933801:0crwdne2933801:0
crwdns2933807:0crwdne2933807:0
[* black] Before we crack into the device, we can't help but play around with it a bit! | |
[* black] Using a shiny [http://en.wikipedia.org/wiki/Cupronickel|cupronickel|new_window=true] [product|IF145-095|coin|new_window=true], we adjust the focal lengths on either side of the Rift to optimize it for our 3D viewing pleasure. | |
[* black] ~~We're ready to play. Bring it on, Team Fortress 2!~~ | |
[* black] Nope, not just yet. | |
- | [* black] [http://wiki.teamfortress.com/wiki/Oculus_Rift_User_Guide|Apparently] we have to choose either A cups, B cups, or C cups for our eyes. Then we have to measure our IPD (inter-pupillary distance), and put TF2 into VR mode. |
+ | [* black] [http://wiki.teamfortress.com/wiki/Oculus_Rift_User_Guide|Apparently|new_window=true] we have to choose either A cups, B cups, or C cups for our eyes. Then we have to measure our IPD (inter-pupillary distance), and put TF2 into VR mode. |
[* black] A couple of hours later, we're ready to play. Bring it on, Team Fortress 2! |