crwdns2933803:03crwdne2933803:0
crwdns2933797:0Jeff Suovanencrwdnd2933797:0crwdne2933797:0
crwdns2936043:0crwdne2936043:0 crwdns2933505:0crwdne2933505:0 Jeff Suovanen
- crwdns2933769:0crwdne2933769:0
- crwdns2933771:0crwdne2933771:0
- crwdns2933801:0crwdne2933801:0
crwdns2933807:0crwdne2933807:0
[* black] Comparison to regular Xbox One controller (we're still rocking our [guide|19718|Day One Edition|stepid=55229]) | |
[* black] Not as many buttons/functions to be sure, but this is wayyyy more configurable. | |
[* black] A total of nineteen "3.5 mm connection ports" line the backside of this controller. These allow for a virtually limitless number of ways to play. | |
[* icon_note] Some of these are digital, some are analog, and some are both! Microsoft was nice enough to lay it all out for users in these [https://support.xbox.com/en-US/xbox-one/controllers/get-to-know-adaptive-controller|two|new_window=true] [https://support.xbox.com/en-US/xbox-one/controllers/devices-that-work-with-adaptive-controller|guides|new_window=true]. | |
[* icon_note] "Switches... allow people with limited mobility to control a game using different parts of their body, like their head, foot, or mouth. But switches, typically made by medical supply companies, can be expensive—up to $200 apiece—and clunky." -[https://www.wired.com/story/microsoft-xbox-adaptive-controller/|wired] | |
- | [* black] Hello from Seattle! Model 1836 |
+ | [* black] Hello from Seattle! Model 1836. Also, three threaded mounting points so you can secure this thing however you need. |