crwdns2933803:012crwdne2933803:0
crwdns2933797:0Adam O'Cambcrwdnd2933797:0crwdne2933797:0
crwdns2936043:0crwdne2936043:0 crwdns2933505:0crwdne2933505:0 Adam O'Camb
- crwdns2933769:0crwdne2933769:0
- crwdns2933771:0crwdne2933771:0
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crwdns2933807:0crwdne2933807:0
[* black] Sensor arrays! | |
[* black] The carefully shaped slab of metal that all this stuff's mounted to is a surprisingly heavy element for a HMD. This sits right over the bridge of your nose after all—the VR headsets we've taken apart all used lightweight plastic. | |
[* black] The electronics and IR illumination (probably VCSEL devices) produce heat, which needs to be distributed evenly so the user doesn’t feel hotspots on their face. | |
[* black] Perhaps more importantly, it keeps the wave guides and cameras dimensionally stable over the life of the device. It’s likely the glasses go through an intensive factory calibration process to trim out any optical misalignments that could cause eye discomfort or camera tracking problems. | |
+ | [* black] This block of metal may be partly responsible for the awkward position of the [guide|112245|magnetic tracking sensor|stepid=214858|new_window=true]. To track properly, the sensor has to be clear of all metal and EM sources, with no conductive obstructions between it and the controller. |