crwdns2933423:0crwdne2933423:0

crwdns2933803:09crwdne2933803:0

crwdns2933797:0Jeff Suovanencrwdnd2933797:0crwdne2933797:0

crwdns2936043:0crwdne2936043:0 crwdns2933505:0crwdne2933505:0 Jeff Suovanen

crwdns2933769:0crwdne2933769:0
crwdns2933771:0crwdne2933771:0
crwdns2933801:0crwdne2933801:0

crwdns2933807:0crwdne2933807:0

-[* black] After that brief board break we continue our journey into the headset.
-[* black] Tethered by just two headphone interconnect cables, the headset is easily lifted away and set aside.
-[* black] And now. Like Indiana Jones we lift the holy grail of new-display-supporting-silicon: The daughterboard.
- [* icon_note] While we are excited about the chips, we're a little bummed that the ports are still soldered to a board. Non-modular, high-wear components like ports can be a pricey repair.
+[* black] After that brief board break, we continue our journey into the headset.
+[* black] Now tethered by just two headphone interconnect cables, the headset is easily lifted away and set aside.
+[* black] Where the original Vive kept nearly all its onboard silicon [guide|62213|clustered onto a single board|stepid=130823], the sequel uses two smaller boards. This daughterboard services the displays, I/O, and one or two other things we'll show you in just a moment.
+ [* icon_note] While we are excited about the chips, we're a little bummed that the ports are still soldered to a board. Non-modular, high-stress components like ports can be a pricey repair.