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crwdns2933797:0Jeff Suovanencrwdnd2933797:0crwdne2933797:0

crwdns2936043:0crwdne2936043:0 crwdns2933505:0crwdne2933505:0 Jeff Suovanen

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[* black] Inside the covers, we spot familiar IR-friendly windows. All these purply dots are a bit like sunglasses for the IR sensors underneath—helping to filter out visible light so the sensors can more easily spot the IR beams from the Lighthouse base stations.
-[* black] Much like on [guide|62213|the original Vive|stepid=130820|new_window=true], there's a spiderweb of photodiodes lying just under the sleek surface of the Pro.
+[* black] Much like on [guide|62213|the original Vive|stepid=130820|new_window=true], there's a spiderweb of photodiodes lying just under the sleek surface of the Pro—32 of them in total.
[* black] Unlike the Oculus Rift, this headset is ''looking'' for IR light—not [guide|60612|emitting it|stepid=126455|new_window=true].
[* icon_note] Someday, someone wearing a Vive will bump into someone wearing a Rift, creating an inescapable vortex of recursive IR signals.
[* black] A couple more screws and we have faceplate liftoff—IR sensor array separation complete.