crwdns2933803:06crwdne2933803:0
crwdns2933797:0Jeff Suovanencrwdnd2933797:0crwdne2933797:0
crwdns2936043:0crwdne2936043:0 crwdns2933505:0crwdne2933505:0 Jeff Suovanen
- crwdns2933769:0crwdne2933769:0
- crwdns2933771:0crwdne2933771:0
- crwdns2933801:0crwdne2933801:0
crwdns2933807:0crwdne2933807:0
- | [* black] Inside the covers we spot familiar IR-friendly windows so the sensors can look out and see IR light from the Lighthouse 2.0 base stations. |
---|---|
- | [* black] Much like [guide|62213|the original Vive|stepid=130820|new_window=true], there's a spiderweb of sensors lying just under the sleek surface of the Pro. |
- | [* black] Unlike the Oculus, this headset is looking for, not [guide|60612|emitting IR light|stepid=126455|new_window=true]. |
+ | [* black] Inside the covers, we spot familiar IR-friendly windows. All these purply dots are a bit like sunglasses for the IR sensors underneath—helping to filter out visible light so the sensors can more easily spot the IR beams from the Lighthouse base stations. |
+ | [* black] Much like on [guide|62213|the original Vive|stepid=130820|new_window=true], there's a spiderweb of photodiodes lying just under the sleek surface of the Pro. |
+ | [* black] Unlike the Oculus Rift, this headset is ''looking'' for IR light—not [guide|60612|emitting it|stepid=126455|new_window=true]. |
+ | [* icon_note] Someday, someone wearing a Vive will bump into someone wearing a Rift, creating an inescapable vortex of recursive IR signals. |
[* black] A couple more screws and we have faceplate liftoff—IR sensor array separation complete. |