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NVIDIA GeForce 256: The First True GPU
Released in October 1999, the NVIDIA GeForce 256, codenamed NV10, was a groundbreaking graphics card that introduced the world to the concept of the Graphics Processing Unit (GPU). NVIDIA marketed it as "the world's first GPU," a term they defined as a single-chip processor capable of handling transform, lighting, triangle setup/clipping, and rendering engines, processing a minimum of 10 million polygons per second .
Key Features
Hardware Transform and Lighting (T&L): The GeForce 256 was the first consumer graphics card to integrate hardware T&L, offloading these complex calculations from the CPU and significantly enhancing 3D performance and visual fidelity .
QuadPipe Rendering Engine: It featured a 256-bit QuadPipe Rendering Engine, comprising four 64-bit pixel pipelines, allowing for efficient multitexturing and high-quality rendering .
Direct3D 7.0 and OpenGL 1.2 Support: The GeForce 256 supported Direct3D 7.0 and OpenGL 1.2, enabling developers to create more immersive and graphically advanced applications .
Memory Configurations: It was available in two memory configurations: the SDR version with 32MB of SDR SDRAM and the DDR version with 32MB of DDR SDRAM, offering improved memory bandwidth and performance .
Manufacturing Process: Built using TSMC's 220nm CMOS process, the GeForce 256 contained approximately 17 million transistors .
Impact on Gaming and Graphics
The introduction of the GeForce 256 marked a significant leap in PC gaming and graphics technology. It allowed for more detailed and realistic 3D environments, as demonstrated in titles like Unreal Tournament and Quake III Arena, which showcased the card's capabilities .